
Shadow Blade Technique: Strike-Roll two attacks, use lower result to deal bonus cold damage. Island of Blades: Stance-You and allies flank all adjacent foes. ShadowĬhild of Shadow: Stance-You gain concealment as long as you move.Ĭlinging Shadow Strike: Strike-Foe suffers 20% miss chance on attacks. Step of the Wind: Stance-Ignore difficult terrain, gain bonus against foes in such terrain. Mighty Throw: Strike-Grab foe, throw him up to 10 ft. SetĬounter Charge: Counter-Ruin charge attack, force charging foe to move away from you. Steely Strike: Strike-+4 bonus on one attack, enemies gain +4 bonus on attacks against you. Punishing Stance: Stance-Attacks deal +1d6 damage, but you have –2 to AC. Stance of Clarity: Stance-Gain +2 AC against one foe, –2 against all others. Sapphire Nightmare Blade: Strike-Opponent flat-footed, +1d6 damage with Concentration check. Moment of Perfect Mind: Counter-Use Concentration check in place of Will save. Vanguard Strike: Strike-Allies gain +4 bonus on attacks against target. Martial Spirit: Stance-Heal 2 hit points with each successful attack. Iron Guard’s Glare: Stance-Enemies take –4 penalty on attacks against your allies. DevoĬrusader’s Strike: Strike-Successful attack allows you to heal 1d6 + 1/initiator level. In these lists, the discipline names are truncated or reduced to one word to save space.īlistering Flourish: Strike-Dazzle creatures around you.īurning Blade: Boost-Deal 1d6 fire + 1/initiator level.ĭistracting Ember: Boost-Fire elemental appears, flanks enemy.įlame’s Blessing: Stance-Gain fire resistance based on Tumble ranks. The lists of maneuvers and stances that begin on the next page are organized by level in ascending order, and alphabetically by discipline in each level’s list. The table below provides a summary of which disciplines are available to each of the three martial adept standard classes. But while a sorcerer’s spells rely on arcane power that is depleted by continuous use, a martial adept’s abilities are always available to him as long as he has a few minutes to prepare the maneuvers he wishes to use. Much like a sorcerer’s spells, each stance or maneuver is a specific ability that a character might know. SRD - Stances and Maneuvers Stances and ManeuversĮach of the nine disciplines of the Sublime Way is composed of a number of specific stances and maneuvers-namely, strikes, boosts, and counters.
